Potion maker minecraft inventory12/15/2023 Make sure to verify all client input information as valid before making any changes.ĬloudScript isn't atomic, so call order matters: AddUserVirtualCurrency may succeed and RevokeInventoryItem may fail. SellItem_internal(args.soldItemInstanceId, args.requestedVcType) Next feature is PotionHUD, it shows your potion effects with timer or duration. Throw "Invalid input parameters, expected soldItemInstanceId and requestedVcType" This mod contains a few features, first of all - Inventory HUD, it shows your inventory while you are playing, you can switch between mods (mini/normal and horizontal/vertical), also you can change background transparency and toggle animation on/off. If (!args || !args.soldItemInstanceId || !args.requestedVcType) Void LogSuccess(PlayFabResultCommon result) ) You will want to receive a specific result-type for your API, and utilize the result parameters This is typically NOT how you handle success **** Shared example utility functions **** The AU virtual currency used below is Gold, a free currency earned by fighting monsters (See our Currencies tutorial).īefore we get started, we'll be defining a few utility functions that will be used and reused in most of the examples in this guide. The example shown below illustrates the code blocks that call these API methods, and sets up basic use-cases for player inventory.įor reference, these examples come from Unicorn Battle, a game we built as an example to demonstrate the PlayFab features. Can remove items: RevokeInventoryItem, ConsumeItem, UnlockContainerInstance This potion can be compared to a coin because it has two sides - it makes a player super tanky, but super slow at the same time.Can modify items: ModifyItemUses, UpdateUserInventoryItemCustomData.Can trade items: OpenTrade, GetPlayerTrades, AcceptTrade, CancelTrade.Can remove items: ConsumeItem, UnlockContainerInstance.Can view the items a player has: GetUserInventory.Base ingredients are ingredients that can be added directly to a water bottle and are the starting point of all potions. When you have the file (JSON) in zip, you should edit it (OPEN THE JSON) and then replace a random item you chose as result with minecraft:PotionName (Hover over the potion in your inventory and there will stand something like minecraft:potion) Then replace the random item you had as output with minecraft:qtwspotion. Make Real Money purchases: StartPurchase, PayForPurchase, ConfirmPurchase Brewing is the process of creating potions, splash potions, and lingering potions by adding various ingredients to water bottles in a brewing stand. Potions typically trigger status effects on the player/mob affected.
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